Before we can look into how well-being might be influenced by the use of digital technology, it is important to explain what well-being is. Well-being is a general term that refers to how well individuals are doing in life [2]. It comprises social, physical, and subjective dimensions of well-being. Physical well-being consists of health perception, the absence of disease, and physical functionality; psychological well-being includes the presence of positive and the absence of negative affects; and social well-being covers the quality of relationships with others and includes social belonging, social acceptance, and social integration [3].
Subjective wellbeing refers to the "subjective evaluations of one's life, including both cognitive evaluations and affective feelings". [2, p. 3]
It is important for everyone to have a good level of wellbeing because it will help to cope with life, contribute to society, and achieve the best of their ability [4].
Wellbeing is sometimes confused with mental health. However, they mean different things. Mental health can be understood as a continuum between positive mental states, i.e., psychological functioning and normal emotions, and mental health conditions, those with a clinically diagnosable condition [2, p 43]. Positive mental health is essential if children are to flourish and lead rich and fulfilling lives. It provides a solid foundation for all aspects of development. It is therefore important to pay enough attention to children and young people’s mental health [5], remain alert and to offer the necessary support when needed.
Many things can contribute to a child or young person being mentally well. These aspects are relevant to all children and young people, not just those with difficulties or vulnerabilities. They include physical health and well-being, nutrition and exercise, family, relationships, education, leisure time and social life, and a sense of confidence and self-esteem [6].
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Gulec, H., Lokajova, A. & Smahel, D. (2022): Effects of digital technology on adolescents’ well-being: The integrative model (iMEW). CO:RE Short Report Series on Key Topics. Hamburg: Leibniz-Institut für Medienforschung | Hans-Bredow-Institut (HBI); CO:RE - Children Online: Research and Evidence. https://www.ssoar.info/ssoar/bitstream/handle/document/83155/ssoar-2022-gulec_et_al-Effects_of_digital_technology_on.pdf?sequence=4&isAllowed=y&lnkname=ssoar-2022-gulec_et_al-Effects_of_digital_technology_on.pdf
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O’Reilly, M., Dogra, N., Levine, D., & Donoso, V. (2021). Digital media and child and adolescent mental health: A practical guide to understanding the evidence. Sage. https://uk.sagepub.com/en-gb/eur/digital-media-and-child-and-adolescent-mental-health/book270318
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World Health Organization. (2001). Basic documents, 43rd ed. World Health Organization. https://apps.who.int/iris/handle/10665/358065
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World Health Organization. (2004). Promoting mental health: concepts, emerging evidence, practice: summary report / a report from the World Health Organization, Department of Mental Health and Substance Abuse in collaboration with the Victorian Health Promotion Foundation and the University of Melbourne. World Health Organization. https://apps.who.int/iris/handle/10665/42940
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Kessler, R., Amminger, G., Aguilar-Gaxiola, S., Alonso, K., Lee, S., & Ustun, T. (2007). Age of onset of mental disorders: A review of recent literature. Current Opinion in Psychiatry, 20, 359–364. https://pubmed.ncbi.nlm.nih.gov/17551351/
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World Health Organization. (2014a). Mental Health: A State of Wellbeing. Geneva: WHO