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Resource Education Toolkit CO:RE at EUN Published: 11 Dec 2022

What are digital skills & what do we know about them?

This education toolkit resource on digital skills is based on on the CO:RE short report Youth digital skills: Insights from the ySKILLS project by Verónica Donoso [1]. The Youth Skills (ySKILLS) project aims to better understand digital skills and to and to study their impact on children’s wellbeing.

Defining digital skills is not easy. Academics, policymakers, media outlets, and the general population often use different terms and definitions to refer to digital skills. This causes confusion and makes it hard to find a common ground.

The United Nations defines digital skills as “the ability to use ICTs in ways that help individuals to achieve beneficial, high-quality outcomes in everyday life for themselves and others” while reducing “potential harm associated with more negative aspects of digital engagement” [2]. On its turn, the ySKILLS project defines digital skills as “a diverse set of technical/operational, information navigation, communication and interaction and content creation and production skills, which are unequally distributed and influenced by individual, social and country characteristics” [3].

What do we know about digital skills?

Being digital skilled is more than just possessing technical knowledge or competences. It also means being able to interact and collaborate with others through technologies, possessing sufficient critical thinking skills to, for instance, assess the veracity of online information or being able to create new content to express yourself. It also implies being able to use digital technologies safely and having the capacity to tackle online risks.

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From research, we know that children’s digital skills improve with age. Children from higher socio-economic status (SES) households also have higher digital skills. As regards gender, although boys feel more confident in their technological abilities than girls, their actual digital skills are not necessarily higher than those of girls. Furthermore, earlier and wider access to digital technologies (e.g., at school, home, youth centres, etc.) seem to have a positive impact on the development of digital skills. This finding is especially relevant for schools because it shows that if ICT is available at school from an early age, this could have a positive effect on children’s’ digital skills. Other aspects that can have a positive impact on digital skills include higher levels of education, positive attitudes towards ICT and traditional competences such as reading, writing and understanding texts and data [4].

Research also shows that children and young people do not use technologies in a vacuum. Indeed, many co-use technology with peers and friends, while at home or at school different forms of social mediation (guidance and/or rules) may apply [5]. In this respect, there is some evidence that co-using technologies with peers can have a positive impact on children’s technological and related social competences. Moreover, when parents and teachers support children’s agency and guide them in using internet platforms, applications, and social media for different purposes [6], children can acquire better digital skills. By contrast, restrictive mediation (e.g., setting rules, time limits, and bans on online activities or contents) is linked to lower digital skills [2].


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  1. image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Donoso, V. (2022). Youth digital skills: Insights from the ySKILLS project. (CO:RE Short Report Series on Key Topics). Hamburg: Leibniz-Institut für Medienforschung | Hans-Bredow-Institut (HBI); CO:RE - Children Online: Research and Evidence. https://doi.org/10.21241/ssoar.78951

  2. image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ International Telecommunication Union (2018). Measuring the Information Society Report 2018. International Telecommunication Union. Vol. 1. Retrieved from https://www.itu.int/en/ITU-D/Statistics/Documents/publications/misr2018/MISR-2018-Vol-1-E.pdf

  3. image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ d’Haenens, L. (2022). Towards a better understanding of digital skills: On inequalities and their impact. Retrieved from https://doi.org/10.5281/zenodo.5821079

  4. image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Van Deursen, A.J.A.M. & Helsper, E.J. (2020). Digitale vaardigheden: een onderzoeks- en beleidsagenda. Enschede: Centrum voor digitale inclusie, Universiteit Twente. Retrieved from https://research.utwente.nl/en/publications/digitale-vaardigheden-een-onderzoeks-en-beleidsagenda

  5. image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Donoso, V., Pyżalski, J., Walter, N., Retzmann, N., Iwanicka, A., d’Haenens, L. & Bartkowiak, K. (2020). Report on interviews with experts on digital skills in schools and on the labour market. Retrieved from https://doi.org/10.5281/zenodo.5226910

  6. image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Kuldas, S., Sargioti, A., Milosevic, T. & O’Higgins Norman, J. (2021). A review and content validation of 10 measurement scales for parental mediation of children’s Internet use. International Journal of Communication, 15, 4062–4084. https://ijoc.org/index.php/ijoc/article/view/17265

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European Schoolnet
European Schoolnet
CO:RE at EUN
Educational Stakeholders

The team at European Schoolnet develops an educational toolkit that makes existing research on the impact of technological transformations on children and youth known and usable for educational stakeholders in Europe and beyond. In doing so, they engage with educational stakeholders in consultation processes to understand how the educational toolkit can be most useful to support existing educational and learning processes. Furthermore, the team provides a series of mechanisms to coordinate and support the implementation of empirical evidence in processes of school development and teachers’ training.

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